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(+1)

This game is Neat ;)

  • It feels very fleshed out with lots of content; your 2 years of work definitely shows in the game
  • Beautiful graphics with soothing color schemes
  • Fun bosses with interesting mechanics
  • Interesting world that makes me want to keep exploring
  • The difficulty feels good (coming from someone who doesn't play metroidvania's mind you)

A couple humble suggestions:

  • Remappable buttons (I used an Xbox controller and it felt unconventional to press Y for interact and B for melee)
  • Ability to re-initiate dialog (in case you forgot what the NPC said)
  • The beetle is a cool enemy; it would add a little interest if it could only be damaged from the rear since its face looks pretty tough and armored
  • The graphics are beautiful; I understand the aesthetic you're going for, but perhaps adding more contrast to a small number of elements may help it pop out in the screenshots (this is assuming you're going for a commercial release)
  • A quality of life feature would be to have the interaction button hints match your current control scheme (when I play with gamepad the hints are for the keyboard keys). I saw a tutorial on this the other day: 
(+1)

Wow thanks for the awesome feedback! I just copy and pasted it all in my notes :D  I tried doing key re-binding last week actually and failed miserably haha.  But I'll get it done before release for sure! Thanks for the tutorial too~