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Level design is so sublime. You had me literally screaming. And my migraine disappeared? Level 10 is simply the worst best. The build up of tension and yet the ease of repeating a level is fantastically balanced.

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Just one note by a housemate (who is too shy to actually comment themselves):
There's a bit of input lag. I explained to them that some modern polished games actually queue actions based on too-early input, to the point that sometimes 'ordinary' games like these may have zero input lag, it just feels like it has because of that. Might be an area to improve on later if you do!

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Hey!, Thanks for your comment and your housemate's haha.

Yes, the action queue for input is a feature that would work really well. I think I'll implement it later, in the end the idea is that it feels like jump buffering.

Thanks again for your comments :D