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Eya

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A member registered Mar 16, 2019 · View creator page →

Creator of

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A very quiet and still ocean! It's really calming to play, the latching system is remarkably good. When it doesn't pick up, it's always a reasonable "that's a bad angle", while when it does, it's actually a solid pickup.  If ever you expand on this, it has quite a bit of room! :D Thank you for the chill time. 

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The music change before the chicken hit the road gave me the goosebumps----or should I say chicken bumps? Such a nice transition moment. 

Overall nice job there, classic, simple, somewhat satisfying xD

EDIT: I also really really like there are so many ways to move left and right. A little care by the dev goes such a long way!

Right?!? Harmoen did a great job with that, I kept dying coz I kept trying to have the ship bop to the music hahaha

Really quite nice! I like the level pacing, while the checkpoints are frequent, they're still challenging enough for a casual platformer. I also really like how each new segment is something to look forward to. 

A toggle to turn on-off the CRT filter would be nice. The snow shader itself was very immersive and came across as a feature, even as it kind of makes the gameplay hard---it feels like how snow would be in a real blizzard. I likes.

I see, keeping my eye on your game then in case of that update! :D

Ooh I see! It felt quite fun, reminded me of some games that leaned into that (or were broken like early CSGO). 

That is a great suggestion, thanks for the feedback!

Quite nicely done! A bit fiddly on the controls for me, though that could have been more of a skill issue. Hahaha I like how its subtle in informing the player which side our climber is going to jump towards. 

Might want to put a volume slider, the voice gave me a jumpscare for a second. xD

Ahahaha for sure! Thanks for the feedback!

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Whoops! We updated the Itch page description hopefully to make it more clear. Thanks for your feedback!

Oh this genre is very much not up my alley hahaha but I'll do my best!

Great tutorial screen. Is it intended for multiple jumps to speed up the runner, without needing to press both Shift+W?
I really like the runner appearing in the main menu. A bit more music would be nice! 

>.< Couldn't make it past the first level, but it's been quite a nice experience til then.

The particle effect at MAX SPEEDUUUU is really satisfying. xD

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An FTL-esque game! Really nice, with the spacing on the planets giving some leeway and some really not. Is there a good ending to this game? I think I hit a dead-end with the planets and couldn't go further.

The handdrawn art is fantastic, looks straight out of a professional children's book! If she isn't already, your wife would do really well as a book illustrator. 

Thank you for the feedback! :D We should def write and explain the XP/level mechanics are for on the page.

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Just one note by a housemate (who is too shy to actually comment themselves):
There's a bit of input lag. I explained to them that some modern polished games actually queue actions based on too-early input, to the point that sometimes 'ordinary' games like these may have zero input lag, it just feels like it has because of that. Might be an area to improve on later if you do!

Level design is so sublime. You had me literally screaming. And my migraine disappeared? Level 10 is simply the worst best. The build up of tension and yet the ease of repeating a level is fantastically balanced.

I love it. I hate it. I'm grossed out. GET ME OUT!
Foolbox you've done it again, the polish is great, mechanics are tried, true, and satisfying. You really know how to make games that tickle and pick the brain (or should I say nose), huh?
GJ 10/10

Really really neat game you guys! Gorgeous art, really cool concept, am very eager to see more.

Only feedback I have is I'm a bit lost as to what stats the resulting breeding monsters would have. Probably good to have damage numbers show up with each hit, that'd give so much more info like how much HP each miner has, how often and how much dmg each hit deals, etc.

Very intriguing setting and boss you set up there. xD Hoping we can hold down the mine button if ever you do an update!

Real hot stuff. The concept is intriguing at first, and really ramps up. I really like the tutorial phase, then the change in music when the Nothing appears? Absolutely peak. Would love to see this as a full-fledged mobile game, and I daresay it'd even be a Play Pass worthy one. 

Such a smart game, simple to learn and yet really gets going. Keeping an eye on future developement!

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If you are familiar with the classic minesweeper game, that's basically how to play! :D 

Hi! For those finding the project through here, the password is: 1prpg

Hope you have fun!

Hello! Apologies in advance if this has been answered in previous jams.

Can teams/studios participate in this? Would it be 3 hours total for the whole group? Eg. A team of three working at the same time may only dev for an hour. Or would it be 3 hours per individual in the team? Eg. They can work together for three hours straight, no matter how many people participate?

Thanks!