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The fail forward death mechanic is actually genius innovation (I certainly haven't seen it before), its an amazing tool for adaptive difficulty that more games should use! Good players get a harder game, and newbies get to slowly tailor the difficulty to themselves. Not a bug but I was able to shoot the boss outside its aggro radius once so maybe make them trigger if they get damaged. Otherwise really fun game with sleek minimalist design, keep up the good work! Also loved how at a certain attack speed, the attack sound was like a steady synth beat xD

Thanks! Funnily enough it was originally inspired by that Minecraft voting update as an April Fools joke a while back. I decided to basically just give each thing a benefit and negative, and then the idea to remove the negative stemmed from there.

Yeah the bosses have a few issues, I didn’t have enough time to implement that unfortunately, but I may fix it in a future update.