I really appreciate the valuable feedback! I do agree about it being hard to understand where the hero is. Once I submitted the game and play-tested it the next day (because it was 3am), I realized it is hard to tell that you are moving sometimes. In the future, I will add different difficulty level (ie., different enemy counts and less or more time), and abilities to make the game more interesting. Unfortunately I mostly worked on the hero’s AI during the game jam, so I did not have time to implement all the stuff I wanted. Thank you again!