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WildSpider

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A member registered 24 days ago · View creator page →

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The room was in the castle, I accidentally jumped into it, the only thing there was a grinder/saw, if I jumped over it, I could not get high enough and just died.

I really appreciate the valuable feedback! I do agree about it being hard to understand where the hero is. Once I submitted the game and play-tested it the next day (because it was 3am), I realized it is hard to tell that you are moving sometimes. In the future, I will add different difficulty level (ie., different enemy counts and less or more time), and abilities to make the game more interesting. Unfortunately I mostly worked on the hero’s AI during the game jam, so I did not have time to implement all the stuff I wanted. Thank you again!

Thank you!

I liked it. It was pretty hard to beat, and the music was pretty loud, but it looks great and is overall, very polished. Nice job!

(1 edit)

Thank you! I had to spend most of the time working on the hero's AI so I could not add as many distractions as I would have liked.

I have now added a tutorial, so people don't get confused (:

Thank you!

Good idea! I added a tutorial.

Cool game! It lags a lot when you get the invincibility power and smash items. I also got stuck in a room within 10 minutes of playing, there was no way to get out. I do like the idea though.

Me too. I don't want to make a game in a week and then screw it up because of a stupid mistake.

Okay, thanks.

I made a WebGL game, am I allowed to add the download files?