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A jam submission

The Perfect DiversionView game page

A game where you play as the enemy sabotaging the hero's plan to kill the enemys while not getting caught.
Submitted by WildSpider — 1 hour, 55 minutes before the deadline
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The Perfect Diversion's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#5453.2363.889
Theme#9062.8663.444
Gameplay#12192.4042.889
Enjoyment#12422.4963.000
Overall#12692.4192.907
Audio#16861.6642.000
Visuals#17461.8492.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The Hero is on the last level of the game, he thinks nothing can go wrong, but your job is to make everything go wrong for him.

What code and assets did you not make from scratch during the jam (if any)?
The map tileset, and the sound effects.

How many people worked on the game?
1

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Comments

Submitted

Cool concept, I really enjoyed the mechanic. One thing I think would help is if the the ground had more variation to it, sometimes it didn’t feel like I was moving because it was just a big solid patch of green. And to make it even better, dividing it into sections with landmarks. Not necessarily literal sections (though that would work), but maybe the top left is a forest, the top right has a lake, bottom left has lots of rocks and the bottom right is mostly grass. With these landmarks, it’s much easier to make sense of where the player is.

Obviously you could do other things, like an indicator of the player direction but I actually think what you have is more fun and engaging. Keep it up!

Developer

I really appreciate the valuable feedback! I do agree about it being hard to understand where the hero is. Once I submitted the game and play-tested it the next day (because it was 3am), I realized it is hard to tell that you are moving sometimes. In the future, I will add different difficulty level (ie., different enemy counts and less or more time), and abilities to make the game more interesting. Unfortunately I mostly worked on the hero’s AI during the game jam, so I did not have time to implement all the stuff I wanted. Thank you again!

Submitted

Innovative mechanic!

I only found two bells, not sure if there were more; I was moving back and forth between the two. Also, the red button actually not doing anything was kinda underwhelming.

I feel that with a few extra tools on the player's side this could be a much greater experience.

Developer (1 edit)

Thank you! I had to spend most of the time working on the hero's AI so I could not add as many distractions as I would have liked.

Submitted

I really can't figure out what I am supposed to do. Otherwise everything works and looks good, but you should provide some kind of tutorial :-)

Developer

Good idea! I added a tutorial.

Submitted

Nice game. A bit tricky figuring out what I needed to do (or could do). The pixel art is perfectly fine and with practice will get even better. Good work.

Developer(+1)

I have now added a tutorial, so people don't get confused (:

Submitted

Well done on your first game. I hope you learnt a lot about during the process. Keep going and practice your code and pixel art more. You've a great road ahead of you. GG.

Developer

Thank you!