insanely addictive.
as others mentioned, the ball can get stuck in geometric patterns that repeat endlessly and require braking. i feel like the bounce direction should be slightly randomized to avoid this
personally i think the concept is great as it is and i wouldn't go turn based with it
what's the loss condition though? i have never lost any health, so i could basically go on forever.
i agree that the mashing balls were annoying, and i bypassed them completely by using a mouse with a built in autoclick
i have no idea how you managed to optimize godon't to this extent, i kneel