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A jam submission

BOING BOING BROSView game page

BOING EVERYTHING AND EVERYONE!!
Submitted by GasGod — 2 days, 23 hours before the deadline
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BOING BOING BROS's itch.io page

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Comments

(+1)

As other players pointed out, around the 9000 points the game just crash. The game feels fun, it just need more defined "game rules", I only played it once and reach 9731 score but I am not sure what are the lose condition, I saw the health bar but never saw anything dangerous that make it go down.

This is a good prototype and I believe it have really good potential.

(+1)

More fun than than I thought it would be, though I my combo went over 9000 and then the game froze. Anyways, seems like a fun base to continue working on.  Main thing of note was how I accidentally clicked an upgrade in the center of the screen as it was directly after a mash event. Though, I was able to get around that later by moving my mouse out from the center. Also, I was disappointed that health seemed to have no purpose besides making a bar larger.

Submitted

insanely addictive.
as others mentioned, the ball can get stuck in geometric patterns that repeat endlessly and require braking. i feel like the bounce direction should be slightly randomized to avoid this
personally i think the concept is great as it is and i wouldn't go turn based with it
what's the loss condition though? i have never lost any health, so i could basically go on forever.
i agree that the mashing balls were annoying, and i bypassed them completely by using a mouse with a built in autoclick
i have no idea how you managed to optimize godon't to this extent, i kneel

Submitted(+1)

damn that boy can bounce

It's tons of simple ez fun.  Insane levels of juice.  I know you said you might want to take it in a turn based direction, but IMO I think it could make a really crazy agar.io style game.  Imagine tons of people bouncing around, then they have a mash-off if they collide.  Probably a PITA to implement though.

Just tossing out ideas of where to take it next.  Great base to build on though, super super cool.

Submitted(+1)

Pretty fun.  I managed to crash the game at 9.3k combo.  The game was at its most fun when blasting through a densely-populated area.  The least fun was when the ball got into a stable trajectory in which it could bounce infinitely along the same path, and I'd have to halt my momentum to break out.

Submitted(+1)

Feels really good. Screen shake didn't look as nauseating while playing like it did on stream. I managed to freeze the game when doing over 10k combo. The additional hit stop (also known as lag) is working well in letting me know I'm doing good.

The large bouncing combos are the biggest appeal but also the biggest problem if you would go for gameplay depth instead of dopamine pumping.

I'm not quite sure what the health is for.

Submitted(+1)

Nice rogulite-pinball (BOING BOING) concept here. Still, didn't get, what's the build to boing green or blue balls. In fact, I didn't get, what any of the stats do. Does boing adds to momentum? What does size do? What's powercap? So many questions.

Played till second track a few times, but kept dying. Shame, cause I wanted to listen to second track a bit longer...

Submitted(+1)

super boing boing, feel good to boing, i played the browser version. leveling up during a 'mash' has lead me to missclick on alot of upgrades, since im already spamming left click id just select whatever option i was hovering.

Submitted (1 edit) (+1)

The bros are back and boinger than ever. Played the web version.

Game definitely feels fun even in the current sandbox state! i like the style meter giving me something to shoot for. The particles and sfx on poppin a brother felt nice but we can juice it further. I wasnt immediately sure what the different stats like damage, health, and powercap did but i prefer figuring it out to having a tutorial pop up. I'm usually not a mash fan but being able to mash the space bar and mouse simultaneously made it a lot easier and kept the pace faster. 
After a mash minigame, I noticed i wasnt able to click the upgrade button until moving my mouse off and on  the button. I also had a second long stutter when the first mash minigame popped up, which im pretty sure is a godot thing if a particle or something isnt cached before its first use. Or it was just my browser being slow, godot is cool like that sometimes.

Submitted(+1)

Getting a lot of blorb vibes from this...

Actually fun, even in its current, textureless state. The protagonist on the splash image is really cute, wonder how he would look in game. Main criticism is the balls that make you mash. I just don't like it, I would prefer if they just stopped your momentum completely and stole your XP instead of forcing you to mash (it happens too often so my hands were getting tired). Alternatively, maybe they could bounce in a different direction like pinball--but that might not be enough of a punishment.

Developer

It might eventually be turn-based. Haven't decided yet