the main menu intros need to be skippable.
i tried pressing esc on the second one and it closed the entire game
still no level select screen? you can't seriously expect playtesters to play through the entire thing every single time. you should offer a faster way to reach the latest in development content to get more valuable feedback.
Viewing post in The Frydarian Tale jam comments
I'll see what I can do for the cutscenes, especially since pressing the ESCAPE key definitely should not be closing the entire game. As for adding a level select, I might do that once players complete the entire game; save files are generally transferrable between builds so whatever level you complete in an earlier build and all power-ups should be usable in later builds.