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(+1)

Thanks for the feedback!

I still have an Itch for making something turn based so the original HoE is not totally off the plate yet, I named this game after it because I realized that it was basically the same setting and also I didn't want it to be called "Boat game". 
But yeah I'll be focusing on either this game or tankgame for a while.

The boat doesn't seem to really mean much right now, besides as a mean to travel between locations

Yeah I started making the game 8 days before DD and the level like 10 hours before the deadline so there wasn't any time to make everything proper. 
My original intention was to have some sort of inventory system so that the player can stash resources on the boat while also having to plan and gear up for expeditions away from the boat. I will have to rework combat completely if I decide to go on a more survivor/resource management sort of thing though. Still weighing my options. 

 I only now realized there's glass in the cabin that prevents shots!

Whoops, genuine mistake. I noticed I was getting stuck around the front of the boat so I added a collision and didn't realize that it would also collide with bullets, my bad.

Anyway thanks again for the breakdown of your experience and thanks for playing!