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Very nice.

Played on controller because I saw block being bound to "B" on keyboard and that's just silly.
Some button combos are clunky like holding the weapon select wheel and then holding the analog stick and towards what you want to drop and pressing B. Maybe when wheel shouldn't reset if the analog stick is at rest.
Objects could use a highlight when you're about to interact with them.


Got very unlucky at the very end as I stealth killed the last target (for the second time) but accidentally crouched when trying to run away. maybe crouch should have its own button instead of being bound to pressing the left analog.

It's kinda odd how I stabbed the ninja master and then they went back to patrolling in their room instead of having some alternate behavior when aggroed.

Very cool overall, love the characters and how things interact with each other.
The level could have used some bananas for healing and I think it would be nice if you tossing enemies through a window made glass stick to them like an arrow.

I noticed sometimes enemies freeze mid-animation in the distance idk if it's some optimization thing that freezes them if you're too far but it was noticeable.
One of the yari guards fell through the map at this spot after a throw:


The core gameplay is damn fun, combat is good enough that 1 on 1 duels are doable while being difficult enough that fighting groups of enemies in melee is discouraged.

I had a blast with it, I'll try beating the level properly later.