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A jam submission

NinjaGameView game page

Submitted by bdelycleon — 2 days, 23 hours before the deadline
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NinjaGame's itch.io page

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Comments

Submitted

Very nice.

Played on controller because I saw block being bound to "B" on keyboard and that's just silly.
Some button combos are clunky like holding the weapon select wheel and then holding the analog stick and towards what you want to drop and pressing B. Maybe when wheel shouldn't reset if the analog stick is at rest.
Objects could use a highlight when you're about to interact with them.


Got very unlucky at the very end as I stealth killed the last target (for the second time) but accidentally crouched when trying to run away. maybe crouch should have its own button instead of being bound to pressing the left analog.

It's kinda odd how I stabbed the ninja master and then they went back to patrolling in their room instead of having some alternate behavior when aggroed.

Very cool overall, love the characters and how things interact with each other.
The level could have used some bananas for healing and I think it would be nice if you tossing enemies through a window made glass stick to them like an arrow.

I noticed sometimes enemies freeze mid-animation in the distance idk if it's some optimization thing that freezes them if you're too far but it was noticeable.
One of the yari guards fell through the map at this spot after a throw:


The core gameplay is damn fun, combat is good enough that 1 on 1 duels are doable while being difficult enough that fighting groups of enemies in melee is discouraged.

I had a blast with it, I'll try beating the level properly later.

Submitted

NEW MAP, WOOOOO
love the kung fu
after i died, the camera controls still work, which makes navigating the death screen menu confusing.
i look forward to playing more, i REALLY like your game.

Submitted

I got stuck with the pause menu that I couldn't use, and the options menu wasn't in the main menu. The gold of trick of dodging backwards and attacking forwards worked on most enemies. They blocked, but repositioning made them easier targets with running in circles. I like the graphics. I played with keyboard and mouse for a bit. I think there needs to be reminders of combos. Not sure on the hardware requirements, but I have 60+ FPS for most of the game unless I am moving the camera, then it goes down until it stops changing. Will be interesting where this goes, since there is a lot done well here so far. 

Submitted

Was extremely fun, controls nicely and the environments are also immersive, especially the cicadas. The AI is a bit dumb and I wasn't able to pick new arrows from a  KOed archer but other than that I love it.

Submitted

Really fun to figure out. The inputs are a bit too complex to remember all of them at once, so I think having some kind of contextual HUD to show what actions you can perform in each state would be good. Targets are very easily identifiable as important people with their unique models, but I do wish I had some idea of what I was looking for at the start of the mission. 

I had lots of fun with this one. Controls nicely, the combat is solid, and the sounds are good.

Submitted

Played on M+KB.

Game looks good, has a solid aesthetic and feel to it.  Combat is hard but fun on M+KB, but I’d assume that’s expected. Once I figured out the drop kick went through blocks I felt like I could take most in a 1v1. Executes were very satisfying.  The destructible environments are really nice, also the effects of stuff like water getting bloody and such.

My main complaint about the stealth was it’s hard to know when you are making enough noise to alert guards, or if you are in their visual range.  Also, I ended up with tons of enemies in one spot, which I could never defe

Gameplay is super solid, just wish I had more background info on targets and my players goals.  But I’d assume that’s all planned.

Bugs/Issues: 

Escape doesn’t release mouse pointer

 Can get stuck in block if you alt+tab