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Very nice. Would suggest doing something to differentiate foreground and background objects. Some of the trees looked like they should be platformable objects.

I hoped that the "subliminal cubes" will differentiate the level zone enouth...and i was wrong ahah! Thanks for the comment!

Just to give you an example.  After getting the input prompt to shift the camera up or down the player sees a hidden area under their current position that open up to water with a tree extending from the bank nearly parallel the water. This seems like a prompt to jump down on the tree to enter the lower platform.