Very well put together game! The only thing I could think of is maybe making checkpoint - perhaps I'm a bit too feeble with this kind of platformer, but I lost a few lives to running into the next screen and immediately falling down a hole...
I have an ultrawide monitor and I think it may have cut off some of the UI - I couldn't exit the options menu. But I did eventually get through and find a Golden Brian.
Very nice. Would suggest doing something to differentiate foreground and background objects. Some of the trees looked like they should be platformable objects.
Just to give you an example. After getting the input prompt to shift the camera up or down the player sees a hidden area under their current position that open up to water with a tree extending from the bank nearly parallel the water. This seems like a prompt to jump down on the tree to enter the lower platform.
Comments
Very well put together game! The only thing I could think of is maybe making checkpoint - perhaps I'm a bit too feeble with this kind of platformer, but I lost a few lives to running into the next screen and immediately falling down a hole...
Cheerful music and 3D graphics are good.
:)
Thank you!
A spectacular and enjoyable game!
Thank you :)
very nice gfx for a jam entry. nice game. will try to beat it later
Thank you for the feedback :)
Nice. I seriously considered doing Pitfall, too!
I have an ultrawide monitor and I think it may have cut off some of the UI - I couldn't exit the options menu. But I did eventually get through and find a Golden Brian.
I replayed a couple times and managed to get five of the guys. haha
Mhh i will fix the bug for widescreen displays :) thanks for the segnalation
Great! Only 9 to go ahahah
This is pretty great -- nice job! :)
Thank you :)
Very nice. Would suggest doing something to differentiate foreground and background objects. Some of the trees looked like they should be platformable objects.
I hoped that the "subliminal cubes" will differentiate the level zone enouth...and i was wrong ahah! Thanks for the comment!
Just to give you an example. After getting the input prompt to shift the camera up or down the player sees a hidden area under their current position that open up to water with a tree extending from the bank nearly parallel the water. This seems like a prompt to jump down on the tree to enter the lower platform.