What is a fraud depends only on the text itself. The rest is generated randomly
Colors will be too obvious. The headers is randomized just for fun combinations
About walking. This is kinda essential flaw in this dual-screen design. Since it means that you just throw out scrolls, and on the second screen you accidentally hit someone, but I made too precise throws and the player still needs to aim. I can place him a bit farther forward. Also i kinda imagined it as if main protagonist is sitting in the office, but it actually this tower
About enemy's throwing rocks. I though about that. Like it's some kind of timed event. Enemy starts to charge throw, and you need to scare him away in time. Perhaps i can do that they can even knock those messengers out of the wall lol)