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(1 edit)

Interesting concept and fun to play game, felt like original and a bit sussy!

A bit of learning curve, at least for me I have to test which is considered by fraud

- from colors?, from texts? or from the content of specific format?

- ended up with -100 salary but managed to comeback to 1400 by throwing local pedal and angry mob, lol


The choice of ads included in the scroll is indeed "cultered" xD

!

I find the Gameplay to be funny, like:

1. I pick up scroll

2. Scroll says attention, redacted, Important, I sign

     - anything Else I throw away
    - Fraud? doesn't matter I can throw any angry mob to recover my salary

Feedback:

I find it to be difficult to throw left and right side because of how the player is positioned

    - It's kind of extra but I think it's nice if the player can walk for to aim, jumping will out will reward you with gameover, hahaha

    - If we go with player able to walk, the mob should be able to throw rock, and if hit many times, gameover

(+1)

What is a fraud depends only on the text itself. The rest is generated randomly

Colors will be too obvious. The headers is randomized just for fun combinations

About walking. This is kinda essential flaw in this dual-screen design. Since it means that you just throw out scrolls, and on the second screen you accidentally hit someone, but I made too precise throws and the player still needs to aim. I can place him a bit farther forward. Also i kinda imagined it as if main protagonist is sitting in the office, but it actually this tower

About enemy's throwing rocks. I though about that. Like it's some kind of timed event. Enemy starts to charge throw, and you need to scare him away in time. Perhaps i can do that they can even knock those messengers out of the wall lol)