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Good Stuff

The music and sound design are easily the best part of the game. Charming, upbeat, and adds a lot to the mood.

The environment's sky colors, and most other colors, are cheerful and vibrant, which make the atmosphere feel magical.

The menu/UI design, as well as its interaction sounds and navigation, is pleasant and has great feedback.

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Stuff to Learn From

Some of the dialogue is confusing. I am not entirely sure what was happening in the flashback(?) when talking to the mascot who wanted to play. The pop-ups telling me where to go seemed random; I couldn't tell what I did to cause them (story-wise).

The tiny paths feel dangerous because they are too thin, so initially I couldn't tell they were intended paths. (This is intensified because the character is walking around on clouds in the sky.) A few NPCs were hidden by the perspective of the 3D assets, so I missed some entirely the first time visiting their areas. (Placing them in alcoves helped, but not enough.)

The 3D asset styles don't blend very well with the aesthetic, especially the dark earthy tones and black spaces. If you can change the colors and values to look more pastel/vibrant, I think that will help.

Thanks for the feedback! There is actually camera controls that allows you to rotate the camera with Q and W. I plan on adding a quick tutorial text box explaining that. Hope that helps!

And I'll play around with widening the paths and playing around with the character and cloud ground sprite colors to go for more of a story book feel. or at least fit the background more. I also plan on adding npcs to populate the map and give more direction.

This means a lot! Glad you enjoyed!