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(+1)

The concept is really cool! Unfortunately the tile rendering made it difficult to tell what was going on in combat, and in four runs I didn't manage to kill a single enemy. Unsure if that's intentional for a Babel-based game, haha. I also had an issue where the inventory/spell/etc icons overlapped the text box, so I missed some of the dialgoue. With a little bit of number tweaking and some refinement to the UI I think this could be really awesome! The language-based character creation sticks out as a cool selling point.