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(+1)

It was fun to play and very innovative.  I really liked how you could squish the enemies.

I was able to sometimes just avoid the enemies and rush to the exit.  Maybe make it so you have to defeat them to unlock it.

I got stuck on one level where I couldn't move to the left of a block and so wasn't able to complete it.

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Maybe make it so you have to defeat them to unlock it

This is gold, I’m 100% going to use it. I had planned to make some levels have doors in the middle, so you’d have to solve a puzzle in the middle to open the second half of the level. But making one of the parts about clearing all the monsters instead of activating a switch is a really easy variation!

edit: about stuck levels: I did notice occasionally that walls or the edge of the map limit your ability to put the boulder in position. I could have fixed that on its own, but my main concern was that enemies which push boulders (the “cyclops”) can wander-push a boulder into an unsolveable position. So I added the “pull” action (‘X’ key) to move the boulder away from the wall. Narrow halls and the edge of the map can still cause issues, and I don’t want to over-rely on this as it’s very against the puzzle roots of Sokoban, but I included it for now to hopefully keep the jam version mostly playable.