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(+1)

Got a couple:

- Incorporate building aspects:

  • Electric Fences
  • Water tanks / towers
  • Silos ( w/ varying storage capacities )
  • Fridges 
  • Boiling empty pots ( over a campfire )
  • Map ( shows whole base & more advanced maps can be built / upgraded after completing x missions to show whole wilderness discovered [ not showing any undiscovered tiles ]) 
  • mailbox ( receives jobs, letters for help and receive rewards)
  •  post box ( send letters for jobs / hiring people )

- Game elements:

  • Spices & / or salt (little white mounds)
  • Food perishable (requires water to be boiled & food to be stored in fridge, seasoned with spices or salt)
  • illnesses / food poisoning ( requires food to be cooked over empty cooking pot [ interactive to do multiple things from water to food cooking ] and if not health depletes slowly and stamina decreases as a result )
  • Can only get better through medicine or small chance of getting better from milk (retrieved from cows instead of food, can be a less effective substitute for water as well )
  • Medicine can be made in medical workbench ( requires completion of lots of missions to unlock but once it unlocks, users are more likely to get it from raw food - takes 8 - 16 taps to cook as well ) otherwise users buy from buy stalls or anchor rage.
  • Merchants / traders: Sells and buys items to set user defined limits to insure scrap growth. ( Set amount to be sold & what is sold )  
  • Add oasis ( fake mirages )
  • In exploration tiles, some farther out have mine shafts where you can explore underground and fight more difficult bosses. 
  • Also in exploration, more abandoned towns or bases w/ potential survivors (if saved) join your squad.

Quite a long post, but I think that this might help to improve some stuff... 

Also maybe updating the menu UI w/ a help / how to play section which can be accessed while playing and in menu.

(+2)

Good stuff! Just so you know some of this stuff is planned already!