Great game, went back to level one after 300+ generations to get 11.49
Cactus
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A member registered Mar 04, 2020 · View creator page →
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Boomerangs and Bug fixes comments · Replied to Voided Pixels Studio in Boomerangs and Bug fixes comments
Got a couple:
- Incorporate building aspects:
- Electric Fences
- Water tanks / towers
- Silos ( w/ varying storage capacities )
- Fridges
- Boiling empty pots ( over a campfire )
- Map ( shows whole base & more advanced maps can be built / upgraded after completing x missions to show whole wilderness discovered [ not showing any undiscovered tiles ])
- mailbox ( receives jobs, letters for help and receive rewards)
- post box ( send letters for jobs / hiring people )
- Game elements:
- Spices & / or salt (little white mounds)
- Food perishable (requires water to be boiled & food to be stored in fridge, seasoned with spices or salt)
- illnesses / food poisoning ( requires food to be cooked over empty cooking pot [ interactive to do multiple things from water to food cooking ] and if not health depletes slowly and stamina decreases as a result )
- Can only get better through medicine or small chance of getting better from milk (retrieved from cows instead of food, can be a less effective substitute for water as well )
- Medicine can be made in medical workbench ( requires completion of lots of missions to unlock but once it unlocks, users are more likely to get it from raw food - takes 8 - 16 taps to cook as well ) otherwise users buy from buy stalls or anchor rage.
- Merchants / traders: Sells and buys items to set user defined limits to insure scrap growth. ( Set amount to be sold & what is sold )
- Add oasis ( fake mirages )
- In exploration tiles, some farther out have mine shafts where you can explore underground and fight more difficult bosses.
- Also in exploration, more abandoned towns or bases w/ potential survivors (if saved) join your squad.
Quite a long post, but I think that this might help to improve some stuff...
Also maybe updating the menu UI w/ a help / how to play section which can be accessed while playing and in menu.
Epic,
One small bug I have:
Once completing the first raider base mission to acquire the satellite,
The second one doesn't show up on map despite it being said to.
Unless it's not "near" like statement in message said then I'm inclined to believe it is not existent.
Keep up the great work! Love the game.