I finished it! I liked what happened when the power was back on. I also liked the little end game. There's a lot of rich detail, but by the time I'd finished, I realised there was a lot of repetition, but there wasn't really that many puzzles. Incidentally, I was using version 0.1.18. Here then are some more comments:
When you USE BLUE at southwest corner, "managers' module" (possessive of plural managers) should be "manager's module" (possessive of single manager).
When you EXAMINE any of the keys, there is no full stop at the end of the sentence.
Can't EAT GUM or CHEW GUM.
EXAMINE PHOTO says six persons, but uses seven colours. Shouldn't it say seven persons, as there are seven keys belonging to seven people?
In diary, "8/18 Willam turn the AI." should be "8/18 William turned the AI." I assume "AI" is artificial intelligence. Is that relevant to the game?
When reading diary, consider giving all messages in sequence, as that's how you would read it in real life, or use cycle (see sections 9.11.1-2 in tutorial). I must have read the bloody thing over 100 times to get all 18 messages.
When going north from northwest corner, it says "Need captain key". (Missing full stop at end of sentence.) If you then say USE RED KEY when you haven't got it or any other key, even if you have got it, it says "Door is already open", but door is NOT open. In my case, the west door was open, but I don't know if that's relevant.
"Activation successfull" should be "Activation successful".
Anyway, nice game. I hope you do some more.Now, onto the next game. Aren't game jams fun?