Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Awesome game, I frickin love the animations on the character, I'd guess they took a good day or two. I love how their hat bobs up and down, and how the attack animation has variants for up and down. Speaking of the attack anim, I simply love how it looks, just the sharp and snappy slam into the ground, with the dust effect in the ground, it's just a really good effect. My main criticism towards the game is the varying pixel size, as the player character seems scaled up from everything else. In general, pixel art looks better when every pixel is the same size, and scaling up the player character looked a bit weird. I experienced the same bug as the guy below, as well as a bug that gave me infinite score; the carrots were all gone but the game kept going, allowing me to rack up as much score as I needed. 

Overall, the game was tough, but I think that made it more fun, as runs were quick, and constant strategy was required. I quite like the premise, and wish I could play the other maps (which are bugged for me). Great job with your game, it's seriously underrated, but I'm proud to provide the 20th rating =)

Hi! Thank you so much for playing our game and we're glad you enjoyed it. 

The character sprites did indeed take a little more than 2 days to complete and took away a lot of our time, so much so that I had regrets dedicating so much time to it, instead of focusing the effort on other aspects of the game. So I'm thankful for your comment. Neither of us is an artist, so to create the character sprite sheet I took a lot of inspiration (almost copying frame by frame) from this gif, which resulted in that "sharp and snappy" feeling you're talking about. Again it means a lot to us that you liked it.

The player character is definitely scaled up, because the rest of the art is not out own and it looked too small otherwise, definitely a lesson learned for the future.

Same with the bugs, a lack of planification and overconfidence made us neglect the testing fase and we found the bugs hours before submiting the game, when we were too tired to fix them. Taking notes for the next one.

Thank you so much for your feedback! We really appreciate it.