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I thought it was quite fun. Graphics were great, movement felt good. Obviously more information on the screen would be nice. Perhaps it'd be cool to start with less runes and fine more as you go through the dungeon? That'd make it easier to experiment over time with.

Thanks for the kind words :D  It's funny you mention that because that was totally the planned progression but balancing the drops and getting enough damage to deal with the later enemies was taking more time that I didnt have.  I'm going to try to work in a system of gaining runes / slots in the future as well as more interesting combos (chaos is just not fun atm)

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Ah, I see. That makes sense. Giving the player a base is more important then making it actually impossible later down the line. Good choice in that case.