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Thanks for the kind words :D  It's funny you mention that because that was totally the planned progression but balancing the drops and getting enough damage to deal with the later enemies was taking more time that I didnt have.  I'm going to try to work in a system of gaining runes / slots in the future as well as more interesting combos (chaos is just not fun atm)

(+1)

Ah, I see. That makes sense. Giving the player a base is more important then making it actually impossible later down the line. Good choice in that case.