Hi all! I actually submitted an entry to the jam a few hours before the deadline, but didn't get around to introducing myself until now.
I come from a programming/electronics background, although I'm currently working in an unrelated industry. I have a lot of downtime in the office at the moment, and over my lunch two days before the (extended) deadline, I checked out itch.io's jam listing to see if there was anything that I could join in. Like a lot of people, I've been dreaming/thinking/talking about making a game for years, but I always get sidetracked by my own overreaching.
I liked the idea of a minimalist text adventure game, and after playing around with Adventuron for a couple of hours, it seemed doable. I spent the rest of the first day thinking up a story, drawing a map, and filling the world with obstacles and objects on paper. My second day was spent actually typing everything into Adventuron. At around 11pm I had to call it a night, and knowing that I wouldn't have time to work on the game any more before the deadline, I cut out a couple of things that I had planned. But on the whole, I'm pretty happy with my little game.