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I really like the idea of a kaiju tactical game, but for me the UI was just too confusing. I couldn't tell if I had any moves left or who I had selected and was attacking. I also encountered the issue where multiple units including both AI and my own would stack on the same tile. So I couldn't select my own unit to attack or move out of the way so instead I just had to attack both my own kaiju and the enemy in hopes the enemy died faster.

Also I like that I can mouse over to see the enemy attacks, but it was a bit confusing when it would appear while I had a kaiju ability selected and trying to attack.

There's a solid concept here but for me personally gameplay wise it was just buried under some messy UI/UX.

As for the more positive stuff, the art all looks great, and the variety of abilities, kaiju and human enemy types was really neat. I liked how there was a clear difference between the land combat and sea combat too. And the ability to upgrade stats and unlock abilities was a cool addition.

Great stuff, just needs more clarity in the UI. Good job!

(+1)

yeah, unfortunately I think I was a little bit too ambitious given my short time frame. The path finding especially is very rough.