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Out of curiosity, what are these default messages for future projects?

There's a lot of NOTHING SPECIAL and NOT UNDERSTOOD:

Drink SODA/POTION: Not understood.
Examine SODA/POTION: Nothing special.
Talk SHOPKEEPER: Not understood.
Examine soap : smells fresh.
Smell soap: Not understood.
And many others (with MOLDY BARREL or other objects).

Like I have stuff written in the MSG parts of many of those items. I dont know why they dont work when you examine them

I think I found the problem. The object names done match the title shown in the game that the player would use for commands. Did my best to work out these problems

There are default command handlers for GET, DROP, WEAR, REMOVE (these all support ALL), INVENTORY,SAVE, LOAD, WAIT and possibly a few others that I can't remember just at the moment. You can also use IT after any verb that expects a noun and it will use the noun from the previous command. For example, EXAMINE AXE, GET IT.

Adventuron may have a list of these somewhere, but I don't think they're properly documented.