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Phantosler

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A member registered Feb 08, 2020 · View creator page →

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Recent community posts

FOr the glass youll need something blunt. Something STALE perhaps. Or you can do something with the lock on the cabinet. The bikini is tied too tight. Learning some knots might help. Youll need something to reach the key in the toilet.

Updated! Fixed a major bug with the Shop and went around making sure most if not all the items in the game were examinable.

This issue wasnt a problem for any other situation in the game. I did a brute force solution that fixed the issue

I think I found the problem. The object names done match the title shown in the game that the player would use for commands. Did my best to work out these problems

(2 edits)

Do any of you have codes that can circumvent the "take all" or the "get all" commands? I have this but ti doesnt seem to be working?

Like I have stuff written in the MSG parts of many of those items. I dont know why they dont work when you examine them

How long does this grace period before judging last?

Yes

I am curious if this playtesting stage of the judging part of the jam means there is a chance to update our games based on the feedback before Final Judgement or is it just to show issues to fix/avoid for future projects?

-Jimmy "Phantosler"

Thank you all for the feedback. Keep it coming if there is anything else to cover.

Out of curiosity, what are these default messages for future projects?

Also sorry for the late response! Was distracted by another project.

Never realized there was a "Get all" command....huh. My bad there. Honestly giving the money to Ratherdashing is intentional and the outcome of nothing happen is intentional. Guy took your money at laughed in your face. If its confusing I do apologize

AH yes the goblet! You'll need something to remove the glass. 2 items different items can be used

So I'm having a bug where if the player dies and has to rollback the first listed object in the room vanishes, but still works as if still present. it does return after the player exits and reenters the room. 

Is there a way to fix this issue? 

Any tips on how to make a command that allows a player to reload the game back to the start? I already have a reload on death but waht about manual reloading?

If you could post sample could that would be lovely thank you! Im a little confused

Follow up, what are the sounds played when a player tries to go a direction blocked by a barrier?

Making a shop like that in TWO and I wanna block the player from taking the items unless they give the shopkeep coins. Is there a block that can help with this? Can't seem to find it in the documentation....


Can someone describe to me what this means? i'm a little confused.

Hello! My name is Jimmy! First ever game jam!