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I love the art and the Color palate, along with the music, it makes the game have a calming air. The animations look very nice too! But there were a few times where the player got stuck in crouch or the enemies quickly switched between right and left. Working on those would probably make the game feel a lot more polished.

Once when I was playing I was sent back to the beginning of the scene, as the player I thought I pressed R or some equivalent. Having just read your Itch.io page I realized I probably shot an arrow at low HP causing the scene to reload. If you are going to continue development of this game I would make sure to give the player feedback on some actions they do. Perhaps if they attack and loose health for the first time, a dialogue box saying "Ow, I should watch how often I do that" or some variant would help the player understand what is happening. I played through this game without realizing the attacks drained my health. Unless told, many players (myself included) can be ignorant of mechanics that may be core to a game.

Aside from all of that, I love the character design, UI, doors and Buttons across the map. I would have gone with higher resolution drawn elements, but that could be a design choice. Having a drawn GameJam game is impressive in its own right!