Wow thank you for the quick turnaround! Also, this is incredible amount of work for a week - amazing job!
I finally got to destroy some nests :D The way that mode is structured is incredible - the real-timesness gives a sense of urgency, but pausing still lets you pick tactics. It's more dynamic, and in some ways plays even better, than X-COM.
The downside was that after destroying 4 nests, I didn't know what to do - going next to the bases did not let me disembark into them, and I was receiving no new radio messages. So it felt like my submarine lost its purpose xD (Maybe the second radio message I missed had some clues? More on that below)
Bugs I spotted (I'm playing on Wine, but I don't think it would introduce this kinds of issues):
- The radio buttons (both < and <<) scroll to the earliest message (and similarly, > and >> scroll to the latest), and since I had 3 messages to listen to, I never managed to listen to message #2.
- Alien nests don't disappear from the sonar after I destroy them, and keep suggesting to disembark
Other things:
- It's rather tedious to switch between different systems on the submarine - it would speed me up a lot to use key bindings. Although I understand that you probably don't want to overload the player with 20 different hotkeys either :)
- AI starts doing weird things when your crew members die, as if it doesn't realize they're dead - like hanging around them and ignoring the rest of my team
- The logic of auto-repair + assignment + return to positions is hard to control: I think I need to turn off autorepair, and ask to return to positions for them to do the right thing. I was confused when I kept assigning them to positions and asking to return but they kept running around the ship.
- No matter how much the enemies damage my submarine, it doesn't sink, and all the systems seem to work anyway. Is it meant to be this sturdy?