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(2 edits)

Yep! That radio message tells you what to do next! I will upload a version with the radio fixed (and also fix the constant disembark prompt).

Indeed, getting your submarine damaged cannot directly make you lose the game, it only makes the submarine way slower and harder to maneouver. I wanted to write some kind of submarine destruction (for example, the batteries exploding), but time was running low.


(For now atleast) I won't fix some of the harder bugs (specially the AIs), as I'm thinking of continuing this project further, which will need a lot of code rewrite anyways ;)

(2 edits)

Did you make the alien nests harder by any chance? I got 3 golems on the very first nest, and just generally (seemingly) more enemies on each.

That aside, my submarine came to a complete halt after sustaining some extensive damage. Even though my batteries are full, the current speed bar in the maneuvering system is just shimmering at one block:


Is that intended? I feel like it has to trigger a loss, otherwise the player is just stuck in limbo :)

Well, more or less, if you get fully flooded then pumping the water out is a very long process, so it's a "soft-game over", specially if you are being attacked.

I didn't change the enemy spawning code, the random generator probably gave specially high numbers!

Hello again :)  I'm back to your game - tried to go to the coordinates provided in the second radio message, but there seems to be nothing there :(  Is it meant to be another alien nest, or something else?

Hmm that's weird, there should be a station (it's like an omega symbol). I'll check the code, maybe I have accidentally disabled their rendering or something.

(+1)

Agghh turns out I was reporting the X coordinate of these stations twice! Should be fixed on next upload...