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I was really impressed by this entry!  Like other commenters, I found the game punishing but fair.  The timing felt strict at first, especially with the punishment if an attack didn't connect, but it wasn't too hard to get a hang of after I found an early game stretch of yokai that only spawned on one side of the screen.  (Having to manage both left and right, up and down all at once at the beginning makes it a little overwhelming for a newer player, so removing the left/right issue from the first wave or two might help ease beginners into the combat without making it too boring for too long for more veteran players.)  I felt like I was learning more and more about how to play each time I lost.

The only thing I felt was unfair was that, on my Mac, Ctrl+left or Ctrl+right switches desktops, which basically guarantees a lost heart when it happens (even though gameplay stops when the tab is no longer in focus, it will proceed enough by the time the original desktop slides back in for a yokai to reach the player).  Although it's nice to have an excuse to blame the game instead of my lack of skills for a loss, I'd recommend either an alternate control scheme or rekeyable controls so you can circumvent the issue entirely.

Beyond the game mechanics, I love how you incorporated the theme of your game to inspire the enemies - everything, from the enemies to the graphics to the sounds, feels like it "fits" with the world of the game.  And the over-the-top special moves were a blast!  Honestly, as far as gameplay goes, it's hard to imagine that this was made in just 72 hours, because I feel like it's good enough be a finished product.  You made an absolute blast of a game to play!

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Wow, thanks a lot!!! And many thanks for your suggestion on how to ease in new players without boring veterans, I´ve been trying ways to do it but couldn´t find anything. Your idea is just what I was looking for and it will be very easy to implement!

You´re also right with the controls, Ctrl/Shift was such a bad choice to make as Shift poses problems for Windows users and Ctrl does so for Mac ones. After the voting period ends I´ll update the game with different default controls, configurable keys as well as your awesome method to ease in new players. 

Thanks a lot for your feedback, really :)