This is probably one of the nicest looking game jam entries I've seen. Absolutely love the style and the artwork, very artistic choice to make the character a colored paint bucket character while making the rest of the world black and white. Very imaginative art style and character / enemy designs. The objective was very clear from the get-go, although I wasn't sure if there were other controls available besides movement. The game's difficulty increases wonderfully; I started the game thinking "Oh okay. This is nice and easy." then thought "Oh okay. It's getting a little harder. I can handle this." and finally thought "Holy crap. How am I dodging all these enemies and projectiles?!" The production value of the music is superb and it feels like it's wonderfully synced with the game's increasing difficulty, with the music reaching its climax as the game's difficulty reaches its climax. I do wish the game had some kind of ending screen or cut scene, I reached what I'm assuming is the end where the music stops and apples keep spawning endlessly. Also, some of the fruit was very hard to spot when the camera's field of view peaked. Still, A+++ on the visual and audio aesthetics, great bullet-hell style gameplay as well.