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I really like the core mechanic of jello cube moving! You really nailed! Can I ask how did you do it? I suppose in the shader with vertex offsets and calculating springs and dampening vertices? Could you maybe guide me to some example or some reference material for that?

Movement is really satisfying but as also others mentioned it lacks content. But if you maybe put some more work and add some content I think you have quite a gem in your hands!

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Hi there, no there are no particular shader attached to this cube only 4 bones at each edge of the cube and several springs to keep everyting in place,  i took inspiration from this video and done all the process myself optimizing it a bit, probably with some shader i could even get rid of the artifact that occurs at the center of the faces.

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Thank you for the answer! Will try to reproduce it myself 😉