Very very nice presentation and aesthetic, but walking the same scenic route repeatedly isn't fun.
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Thanks for the comment :)
Gameplay-wise, you get nothing from replaying it (literally no difference other than the day and soul counters going up). The idea I had for the game was that you guide souls to the afterlife. It's repetitive and never-ending, but that's your duty and somebody has to do it. So the gameplay being a bit dull was a design choice for the fairy tale narrative I was going for. That said, there is a two week game jam by the same team I may join, and we're allowed to continue mini jam projects for it. I may do this and give the player a bit more to do (for instance, jumping and doing platforming sections).
Edit: For the new Jam, I'm considering blowing this entire level up and starting from scratch while keeping the existing mechanics plus adding several more.