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All Flame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.000 | 4.000 |
Art | #15 | 4.000 | 4.000 |
Presentation | #22 | 3.500 | 3.500 |
Overall | #37 | 3.167 | 3.167 |
Use of the Limitation | #85 | 2.500 | 2.500 |
Gameplay | #96 | 1.833 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 Person - kunic
Software used
Unity, Blender, Gimp, and Inkscape
Cookies eaten
Technically 3, but they were double-sided
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Comments
Wow. I don't know if that was your intention, but it kinda gave me Journey vibes. Mood was just on spot, I'm keep getting surprised what a great games people can do only within these three days :D
))it is great) good job with sounds and overall feeling. Thanks.
The blend of 2D and 3D art is pretty interesting, but I wasn't a fan of the gameplay. I see that you mentioned that the game is supposed to be this way, but that doesn't matter if the player isn't hooked by something else (like subtle changes).
Yeah I was shooting for a Dear Esther approach, but don't think it translated well. I've got an idea I'm working on for the current Major Jam that'll improve the gameplay quite a bit. Thanks for the comment!
Very very nice presentation and aesthetic, but walking the same scenic route repeatedly isn't fun.
Thanks for the comment :)
Gameplay-wise, you get nothing from replaying it (literally no difference other than the day and soul counters going up). The idea I had for the game was that you guide souls to the afterlife. It's repetitive and never-ending, but that's your duty and somebody has to do it. So the gameplay being a bit dull was a design choice for the fairy tale narrative I was going for. That said, there is a two week game jam by the same team I may join, and we're allowed to continue mini jam projects for it. I may do this and give the player a bit more to do (for instance, jumping and doing platforming sections).
Edit: For the new Jam, I'm considering blowing this entire level up and starting from scratch while keeping the existing mechanics plus adding several more.
I get that it's thematically appropriate, but I don't think that choice is well suited for games as a medium. I would like to see this world expanded and if you do I'd love to see what you and your team do with it.