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That game has been on my "to play" list for a while so I will take a look!

Stats are not hard to define for the offspring and they might depend on the stats you yourself have, so sort of like inheriting a portion of the stats. It's pretty early in the concept stage for those sorts of minions so I haven't really made too many defined decisions on them yet.

You don't need to discard your Salt when recruiting him from around your house, it's just a gimmick for the initial recruitment process.

I don't really have any plans for player storage yet. I'm not even sure if it would be possible to implement. As for Item sorting, it... is unlikely at the moment, I am not really good with Ruby Script and have so far been mostly using third party scripts. I managed to do a category type sorting for now and I do plan to take another look into possible other types of sorting but from my prior forage into the issue it didn't seem like it's something that can be done that easily in this engine.

The Last Sovereign is a good game, I plan to play it once the final version is out for the public. hehe.

do weapon passive stats stack? like the Iron Mace gives a 10% chance to stun, will equipping 2 maces make it 20%? cause if that is the case, then the leather whip is OP as fck. Im currently using it to "flinch" the life out of hostile enemies.

They stack but not in that way, the second one increases it by 10% of the first so probably it becomes 11%. I initially wanted them to stack in an additive fashion but then someone reported that it wasn't the case so states are kind of a placeholder for now until I figure out a better system for stacking them.