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Hmm... I have mixed feelings about the project. On the one hand, the runes system is a pretty decent idea. And the story's premise is a bit intriguing. On the other, the game is so... bare bones. The maps are quite lifeless. The look more of a... shall we say, passages rather than something that could be in a tower. The game's pace is way, way too fast. Cut-scenes end abruptly, the introduction of the other teammates is too short and the end boss is like "hey, I can't let you leave until somebody takes my position".

I wish I could say more positive stuff, but in all honesty, that game needed more time in the metaphorical oven. If it's your first game, it's OK. Everyone's first project is flawed. If the story was properly paced, the characters were fleshed out and the battles were more interesting, it would be at least a decent game.

Thanks for the input! Yes. This is my first game. I also entered the game jam with only 11 days left, so I pushed myself to see if I could complete something with what I've been learning about RMMV. To make the time crunch, I went for a playable game, and then used the time I had left to tweak skills, maps, switches, etc. Given a full month, I think I'll be able to put together a better story, and ideally a map with random paths built with variable objects (like rocks) that block a single, larger map.