I wanted to say that the final battle was pretty well done and the story has an interesting concept.
But there are also some drawbacks that slightly worsened my impression of the game. First of all the random encounter system, for most people this mechanic is very annoying and unnecessary wide maps and disabling debuffs only add up to it. Its really better when enemies are visible and chasing you. And about disabling debuffs, there are 4 of them: confusion, sleep, rage and charm. It is good that there are potions that heal them but you can't use them if 2 of your characters are disabled at the same time and you can still get the debuff right after you healed it with a potion. It would be better if those anti ailment potions also gave a short immunity to those debuffs because everytime you use them you miss an opportunity to attack or heal thus making the fight longer. In some cases its easier to just let it be, especially with the sleep state its a lot easier to just let enemy attack you to break the effect.
Equipment gives you stats that you can't see like physical damage resist. I know that you didn't use any plugins so you couldn't use yanlfy's extended status menu plugin but you could at least write the number in description, for example instead of writing "this armor increase your physical damage resistance" you could write "this armor increase your physical damage resistance by 15%" . I can't judge if item is worth buying without seeing the actual numbers. Also descriptions of some items are a bit obscure:
^I don't get what it means at all.^
Also about mapping, I didn't know where to go in that building at the last location. I clicked on those blue carpets and expected them to lead me into a room but nothing happened so I thought its just for decoration.
I made 2 circles around the building while fighting and escaping numerous encounters until I realized that I should click on a wall to enter a room because there were no doors, no gaps in a wall, nothing to indicate that theres a passage here except for small carpets that aren't clickable. And as one wise man once said "always assume that the player is stupid" so make it easier to know where to go.
And also I find it weird that the mc has lvl7 at the start of the game but the girl has only lvl4 which makes her kind of a deadweigth in the battle against Lucius.
That's all I had to say I hope Drifty will like your game (or at least won't be too mad XD). Good luck with your project!
P.s. your poster has 3 characters and we never get to see the third one, I wonder who is it?