I enjoyed this premise quite a bit. I liked having to constantly switch my party around and be careful who I kill with who to make sure I had a reasonable party layout. I would have liked to see a bit deeper use of this mechanic, maybe puzzles or backstory of the victims. If expanded this could work well with a full game, but the maps would have to have some serious work to get there. They were probably the weakest part of the game, and it's a shame because the rest of it shined pretty strongly. Good work.
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Glad you liked it! Yeah, not only the maps but other aspect suffered of not receiving much love, the thing is, the system (copy aility and everyone attacking on the same round) took me a lot of time. But im planning to covnert this jam to an actual project. I enjoyed a lot doing it.
Thanks for playing!