Play game
The Mortem´gangers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4 | 4.471 | 4.471 |
Overall | #6 | 3.765 | 3.765 |
Gameplay | #8 | 3.471 | 3.471 |
Writing/Story | #13 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was aver solid entry, I loved how you had the enemies/players attack at the same time and switch places. The story was pretty cool and I saw some character development even though you had so little time. I really enjoyed this one.
- Hey Varo :). Nice game you put there. The combat system is really interesting, but really unbalanced, tho. Healer heals too much, barrier guys are really annoying, and the dragoon... heck, what did he eat at dinner ? Put that in the same battle, and you have a team that can heal the equivalent of 2 turn of damage + put barrier on every member while the dragoon two shot your heros. And this is without mention that the player already start with an inconvenient : he can't choose which character he control, since they change everytime you kill someone. Another thing that would be great would to be able to choose in which order heros will hit (and so, kill, and so, who will transform). The encounter rate is also a bit too high, imo. But, again, the concept was really interesting, and with some more work and balance, i think you have a very promising game. Thank for your submission, see ya ! :) Drag.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool battle mechanic with the swapping of characters! Can be quite challenging with the enemy's usage of barriers. I quite like how the final boss worked with it creating clones of himself throughout the battle. Very well done!
Heya! Don't know if you saw this yet (been busy so I might have lost track), but we did a high level overview of your Game Jam entry last week. Here is a link to the video if you want to see what we have to say:
Great job, this was fantastic. The combat was fun (though awfully unbalanced), and the little things like walking over the slim bridge and the rope climbing, all the little things were very well done. I look forward to more from you!
Yay! Glad you liked it! It took me a while to develop the mechanic (maybe there was an easier way but im not that good at coding) but I like the end result. About the balance, I know the stream looked that way, but I encountered many ppl saying it was way to easy (thus, I made it a bit harder, BIG MISTAKE haha) I think mostly because of the party classes, it depended on how easy or hard that fight goes. I didn`t had the chance to test all 10 classes combinations, that`s where I failed short. I had two options Place healers/buffers or don`t,, And I chose poorly.
Anyway, thanks for the words!
There are a number of creative and unique aspects to this game. It's impressive!
The intro was good. Not too long, animations to compliment the narration, and sets the scene well.
The battle system has a lot going for it. You explained it well at the beginning, and overall it makes sense. I'm torn between siding with other reviewers, who want a "guard" or "wait" command, and keeping it the way it is, because managing and planning your attacks is part of the challenge.
A couple of things I didn't like were the interactive map elements and the final battle. Asking "do you want to use the rope" or "do you want to cross the bridge" whenever a character gets near those objects was so annoying, and the slow move speed didn't help things, either.
The final battle was WAY TOO LONG. Even the turn counter started saying "Turn too many."😃 Also, a minor annoyance: trying to select characters in battle is a little unintuitive. Something you might want to optimize in the future.
Criticisms aside, I enjoyed playing this game and feel that it's a noteworthy entry in this jam. Good job!
Thank you!! Glad that you had a more positive than negative experience. Apparently ppl are falf and half on the guard command. My experience was that it was more fun to strategize or even copy your teamates persona, so It will remain as it is in that regard.
About the ropes and bridge thingies, You are right. I found it to be more annoying to accidentaly touching those tiles and having the player goe a route they didnt want to, but in correcting the issue, I created another one (lesser one) but still, another one.
Thanks for the review!
I went into this game planning to be strategic about my party's classes...then I saw the 'Stripper' class. H-how am I supposed to play the game and NOT have that in my party?!
So, my final party was Dragoon, Assassin, and Stripper...
Okay, now for my review :3 The class-changing concept was a great idea, and it was done really well. The need for a Guard skill in combat however, is massive. I wasted so much MP and items so I could control my classes. It would also be fantastic if there was a skill, or Guard, that restores a small amount of MP. I ran out of MP and items very quickly in the final battle and it turned into an attack-fest. Maybe my class setup was less than optimal, but even so, the cost of some skills vs the total MP classes have is a touch unbalanced.
The intro was great, the ending not so. Perhaps you're planning on expanding this game after the jam? The mapping in the game could use some improvement but isn't terrible by any means.
Overall, a fun game with a creative concept well executed. This game could use some extra work (and a more conclusive ending) but I had a good time playing it! :)
I enjoyed this premise quite a bit. I liked having to constantly switch my party around and be careful who I kill with who to make sure I had a reasonable party layout. I would have liked to see a bit deeper use of this mechanic, maybe puzzles or backstory of the victims. If expanded this could work well with a full game, but the maps would have to have some serious work to get there. They were probably the weakest part of the game, and it's a shame because the rest of it shined pretty strongly. Good work.
Glad you liked it! Yeah, not only the maps but other aspect suffered of not receiving much love, the thing is, the system (copy aility and everyone attacking on the same round) took me a lot of time. But im planning to covnert this jam to an actual project. I enjoyed a lot doing it.
Thanks for playing!
Hey there,
I had quite some fun playing your game, especially with it's battle system. Combat felt fast paced due to the party members attacking simultaneously and changing classes and therefore discovering new skills constantly was a pretty cool mechanic in general.
The story's premise has great potential, but could've been a bit deeper. I did enjoy the conversations between the three siblings though. Oh, and I love how you made the little intro. The default assets make it look a bit quirky, but It was a really cool story introduction.
Thank you for your words, glad you had fun =). I might take this jam into a project, I enjoyed doing it as well!
Hello, finally got to play your game. So, here is what I have to say:
- I really like the mechanic of switching classes in this game, it's original and fun, but...
- Because of the lack of being able to guard or simply skip a turn, I find myself in situation where I need to waste items, MP and attacking my own allies just to not end up making them changing classes I don't want them to get.
- There is a problem with the window size when a battle starts with one of the groups getting the upper hand, it doesn't seem big enough to hold the entire message.
- Pressing W (on a French keyboard, probably Z on an English one) at the "To be continued" screen while make the player land on a black screen with the quest window. It is possible for the player to open the menu in that state, but can't save at all.
- The third clan have no impact on gameplay. The game would have been the same if the Beast clan was scrapped entirely. And it's kind of a shame.
- Good boss idea! ;)
- The story have potential, there is a way for it to go deeper with the idea of the assassin getting the memories of its victim to make the story more engaging (maybe making them regret killing him/her, understanding its victim better, etc) or even making the gameplay even deeper like with a keyword system or something like a mechanic to infiltrate places or get information out of an NPC.
Anyway, I enjoyed myself even if I had some problems with it. And on top of that, the project have a lot of potential left to be explored. I wish you good luck for the game jam! ^^
Thanks for playing and thank you for the input! I tried leaving the guard command and it made it a bit boring, like having attack a character, escaping or attacking your own team made it a bit more interesting, because you had to strategize more. Also, attacking your party make it so you can copy any of your teammates (like having 3 dragoons wink wink). Damn, I forgot about having the advantage feature on MV, had not encountered it yet so i forgot to prevent it, thanks!
The "to be continued" screen has a timer after it is done, you can enter the menu yeah(I was lazy there). You are not allowed to save in that room, it is a safe measure, if you party consists , i dont know, of 3 healers. You might not be able to kill the boss and you would be stuck.
And, anything regarding the story, like the third clan and what not, I didnt wan to include it because of time(30 mins), but if the jam gets a good reception, then I can expand it to an actual project, including the third clan and a more deep story.
Thanks again for playing and this in-depth input/suggestion =) REALLY appreciated it.
I have been reported that this bug might happen when you cross the bridge:
I cant replicate it but some ppl are experiencing it. Just reload and it should be fine. You can escape from battles and get there in no time.
Thanks for playing!
Love the attention to detail and the unique combat mechanic here. Perfect length for the jam as well. Battles were challenging, but beatable, and very nice eventing!
Ahh it is always nice to read your work is appreciated. good luck to us all!