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(+1)

Congrats for your game! First off, I think it fits the theme. I like the graphics, even though I think it’s a shame we don’t get to see the little monsters that we can see on the game banner.

As already pointed before, there’s a bug when you attack while walking, which is a bit inconvenient. Also, the platforms are a bit high for the jump, which makes it difficult to always get it. Also, it’s kind of hard to see the horns sometimes, I guess it’s part of the game, but it feels a bit like luck.

It’s a game jam so ofc we are time limited and I know you probably wanted to add stuff but you didn’t had time or knowledge to do so.

Here are some improvements that can be made:

  • Add a 2D sound noise for each monsters. Randomly emit a noise, that can help guide the player to them
  • Make the timer more obvious (maybe top center) and animate it when it’s near timeout (to add a sentiment of urgency)
  • Fix the sliding bug/platform height
  • Add some ambient sound/music
  • Add an animation of the monster being discovered

Hope you find some of my suggestions helpful, and congrats again for your game!

(+1)

Thanks for the feedback! Yeah, the jam deadline seemed to come out of nowhere, so it was a race to put it together. We addressed some of your points in another build using the two-day extension (and I've just updated it to fix the point-and-move bug) that you can find here. The gameplay itself isn't changed much, but it feels like a lot of the little polish touches suggested by you and other commenters really add up!