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Yeah I agree with Sleepy. The Battle system was very broken. Depending on the weapon equiped it was very skewed one way or the other. I am not a balance master myself, it's hard and takes a lot of number crunching time. 

That said I had fun using different skills with different weapons. Could have been Super fun with balance. Actually want to learn what plugins you used!

Maps were very small but fit in a game jam time limit theme. Liked the little bit of loot although it was kinda random and no money until the end pretty much.

Instead of so many good items, maybe give more gold and let the player pick some items from the shops.

Back to maps the shops on the lower half of town are hard to leave as you leave pushing "down" and that makes you reenter the shop over and over if you aren't careful :)

Still it was fun and I think it has real potential!

Keep at it

Thank you so very much for the feedback.  I am working on a "fuller" fleshed version with all the suggestions I get here and hope to relaunch a game that is fun and still at or around 30 to 40 minutes.  The Change weapons .JS is the default script that came with the game and I got the idea from Olivia here on Itch and all her wonderful scripts and packs.  The "main game" is complete and in testing and an hour or two long depending if you find all the surprises.  I've been apprehensive to release games so this game jam was just the push I needed.