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(1 edit)

There are a number of creative and unique aspects to this game. It's impressive!

The intro was good. Not too long, animations to compliment the narration, and sets the scene well.

The battle system has a lot going for it. You explained it well at the beginning, and overall it makes sense. I'm torn between siding with other reviewers, who want a "guard" or "wait" command, and keeping it the way it is, because managing and planning your attacks is part of the challenge.

A couple of things I didn't like were the interactive map elements and the final battle. Asking "do you want to use the rope" or "do you want to cross the bridge" whenever a character gets near those objects was so annoying, and the slow move speed didn't help things, either.

The final battle was WAY TOO LONG. Even the turn counter started saying "Turn too many."😃 Also, a minor annoyance: trying to select characters in battle is a little unintuitive. Something you might want to optimize in the future.

Criticisms aside, I enjoyed playing this game and feel that it's a noteworthy entry in this jam. Good job! 

(+1)

Thank you!! Glad that you had a more positive than negative experience. Apparently ppl are falf and half on the guard command. My experience was that it was more fun to strategize or even copy your teamates persona, so It will remain as it is in that regard. 

About the ropes and bridge thingies, You are right. I found it to be more annoying to accidentaly touching those tiles and having the player goe a route they didnt want to, but in correcting the issue, I created another one (lesser one) but still, another one.

Thanks for the review!