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Hey Aric, just something I noticed. Maybe not really a bug as much as an exploit? So I think the Breeder specialization for the main character is a good thing to have and fits the game, but right now it's a bit broken. Whenever you have a slave which was bred in the mansion, you can sell it to the guild for the increased price, but then buying that slave from the guild doesn't have an increased price. So, you can sell any mansion-bred slave for more than it costs to buy it back, and with a bit of patience farm as much money as you want. Definitely not a priority since it's something a player has to consciously take advantage of themselves, but I thought I'd mention it so you can decide if you want to worry about it or not!

That's a fantastic catch! I honestly don't know if it's worth messing with the slave guild sell prices to try and remove that potential exploit, but I will definitely look into it. Even Maverik has mentioned that the base game is fairly exploitable by just setting slaves to jobs to handle food and gold influx then just skipping days on days to gather gold effortlessly, so I'm not sure if it's worth the time investment to recode that section to combat that exploit. 'sploiters gonna 'sploit, but I do appreciate you bringing that up though! I hadn't noticed it!

Yeah, it kind of doesn't really matter in the end. Thought it couldn't hurt to mention!