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That's a fantastic catch! I honestly don't know if it's worth messing with the slave guild sell prices to try and remove that potential exploit, but I will definitely look into it. Even Maverik has mentioned that the base game is fairly exploitable by just setting slaves to jobs to handle food and gold influx then just skipping days on days to gather gold effortlessly, so I'm not sure if it's worth the time investment to recode that section to combat that exploit. 'sploiters gonna 'sploit, but I do appreciate you bringing that up though! I hadn't noticed it!

Yeah, it kind of doesn't really matter in the end. Thought it couldn't hurt to mention!