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Thanks for quick response! I didn't try the guide before, it helps a lot but is still not ideal. It's great to see devs so connected to the community. I understand things take a lot of time and some have priority, I just hope you take good notes lol.

a couple more thoughts if you dont mind...

-some balance tweaks, I was surprised to see grilled fish fillet, which requires cooking and many ingredients, only energize a fraction of what a radish, the cheapest and fastest crop I can grow, could fill me for. Also i feel like it rains too often, i always forget to water when it doesn't cuz i can usually rely on it haha. I am still early in the game, it's still spring so maybe i haven't gotten far enough yet. Lastly i think fish are OP profitwise atm. I understand that this could be a low priority rn as opposed to technical stuff.

-a gold count by the clock would be nice, possibly days of the week as well

-I'd love to eventually see some idle animations while fishing, he kinda looks like a statue atm haha

-what even is "S+" on food? i assumed it was like "strength" ie energy bar, but onions and lettuce each have 5 yet they fill you clearly different amounts.

-maybe unfreeze time on the oven output screen so i can count it down

-also on cooking, when a recipe is selected, show how many of that item you already have in your inventory. If you could connect stations to nearby chests that'd be pretty next level!

-last thing, have you considered any sort of survival mechanic? I'd like to have to eat to survive or suffer defects, would add some realism and challenge. You could make it optional.

Hello again, yeah I try to respond to what I can, as soon as I can. It’s just me over here so if my response is slow I’m probably just caught between other things. I do think I take good notes however lol. As usual I’ll answer what I can here.

As for the radish issue, yeah that was a bug, should have been fixed in the hotfix I posted last night (0.15.1). I didn’t realize it until someone in the discord was like “yeah radishes give you 165 stamina” and I was like “oh no no no”. But yeah that should be fixed.

Fishing is also likely OP at the moment, I believe some others have said the same thing. I do need to go back and revise the sell prices on things as well as just adjust the difficulty.

As for rain, yep the game has a weather system and it is more likely to rain in spring. Basically each day it doesn’t rain the chance of rain gets higher and in spring it grows faster. Other seasons should be more normal though.

A gold count can be done, I’ll likely need to commission some UI from my artist but otherwise should be easy.

As for days of the week, the symbol above the weather symbol on the clock is the day of the week. Those are actual astrological signs that equate to weekdays. However I just had an idea as you mentioned this. When I can get around to it I’ll probably make some sort of system where you can hover the icon and it will display the weekday in text. That way players who don’t care to memorize signs can just read it that way. I don’t mean that as an insult or anything either, I can totally understand not wanting to memorize and keep track of symbols like that.

Idle fishing animation could probably be done. My artist is currently working to get some larger projects out of the way but eventually I plan to have him go back through most things to polish stuff up.

Yeah the S+ is meant to be stamina, but like I mentioned earlier there was a bug with the system. So that number is in fact how much stamina an item should give you when eating it. The references were wrong for any item that you didn’t have to cook however. Should have been fixed in V0.15.1 if you download that.

Unfreezing time on the oven can be done, but I’ll honestly have to consider it. I think I kept it like that because all UI freezes time. If I change that for the oven it become inconsistent which could confuse people. However I suppose if they see a timer counting down they would likely piece it together. Regardless it would require a bit of code to make sure nothing strange can happen like the day ending when you are in the UI.

I have wanted to redo the recipe UI to display your inventory alongside it, the problem is making all the information fit on the screen. It is on my list of things to look at but it may be a bit though. I do agree with you if that helps however.

A survival or hardcore more is definitely an interesting idea. I hadn’t really considered it but I do like the idea. I’ll note it down for the future but I can’t promise you anything right now. Regardless it would likely have to wait until hp is a thing in the game. But making an optional mode like that sounds cool, thanks for the suggestion.