Thanks for quick response! I didn't try the guide before, it helps a lot but is still not ideal. It's great to see devs so connected to the community. I understand things take a lot of time and some have priority, I just hope you take good notes lol.
a couple more thoughts if you dont mind...
-some balance tweaks, I was surprised to see grilled fish fillet, which requires cooking and many ingredients, only energize a fraction of what a radish, the cheapest and fastest crop I can grow, could fill me for. Also i feel like it rains too often, i always forget to water when it doesn't cuz i can usually rely on it haha. I am still early in the game, it's still spring so maybe i haven't gotten far enough yet. Lastly i think fish are OP profitwise atm. I understand that this could be a low priority rn as opposed to technical stuff.
-a gold count by the clock would be nice, possibly days of the week as well
-I'd love to eventually see some idle animations while fishing, he kinda looks like a statue atm haha
-what even is "S+" on food? i assumed it was like "strength" ie energy bar, but onions and lettuce each have 5 yet they fill you clearly different amounts.
-maybe unfreeze time on the oven output screen so i can count it down
-also on cooking, when a recipe is selected, show how many of that item you already have in your inventory. If you could connect stations to nearby chests that'd be pretty next level!
-last thing, have you considered any sort of survival mechanic? I'd like to have to eat to survive or suffer defects, would add some realism and challenge. You could make it optional.