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SneakyInSpanish

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A member registered Apr 03, 2020

Recent community posts

(1 edit)

howdy, got another bug

with the guide on, it will sometimes stay on when running. It happens when running in one direction, then "rounding" to another direction by going diagonally for a second, then when you go straight in the new direction the bug occurs. Ex: North > Northeast > East (bug occurs)

mac 0.15.2 btw

I second both of these, Kiera is Sven the blacksmith's wife right? Where she at doe

since the update simeons always seems to be locked. The sign says he opens at 11, is it beacuse it's saturday? it IS saturday right? I dont know the symbols haha. This seems like a bug, i got quests for him!
(1 edit)
Playing the 0.15.1 update, I noticed i could cast the rod then move away causing this visual bug. When i reel in the rod zooms back to my hands and acts as if I've been over here the whole time

another fishing bug I experienced (unrelated to pic) after catching a fish and casting again, i got stuck on the water's edge and couldn't move or open inv, time still advanced normally, had to alt tab and restart the game. This happened to me twice, each time right after i caught a catfish as my first catch after waking up, could be coincidence but i couldn't recreate for a pic.

Thanks for quick response! I didn't try the guide before, it helps a lot but is still not ideal. It's great to see devs so connected to the community. I understand things take a lot of time and some have priority, I just hope you take good notes lol.

a couple more thoughts if you dont mind...

-some balance tweaks, I was surprised to see grilled fish fillet, which requires cooking and many ingredients, only energize a fraction of what a radish, the cheapest and fastest crop I can grow, could fill me for. Also i feel like it rains too often, i always forget to water when it doesn't cuz i can usually rely on it haha. I am still early in the game, it's still spring so maybe i haven't gotten far enough yet. Lastly i think fish are OP profitwise atm. I understand that this could be a low priority rn as opposed to technical stuff.

-a gold count by the clock would be nice, possibly days of the week as well

-I'd love to eventually see some idle animations while fishing, he kinda looks like a statue atm haha

-what even is "S+" on food? i assumed it was like "strength" ie energy bar, but onions and lettuce each have 5 yet they fill you clearly different amounts.

-maybe unfreeze time on the oven output screen so i can count it down

-also on cooking, when a recipe is selected, show how many of that item you already have in your inventory. If you could connect stations to nearby chests that'd be pretty next level!

-last thing, have you considered any sort of survival mechanic? I'd like to have to eat to survive or suffer defects, would add some realism and challenge. You could make it optional.

Hello, loving the game so far! But I've got some things to say...

Question:

 How do I download the update without losing my progress? Do I just download the new version and replace the old?

Bugs: (apologies if you're already aware of some of these)

-Whenever it's raining and I first walk outside, the rain animation only lasts for a second then stops and I can only hear it. Idk much about game development but it's as if only the rain that was initially on screen was loaded and after that it couldn't load anymore.

-The hit box for chopping trees is kinda wonky. If I'm coming at it from the side, it seems I need to be higher up on the block to actually be able to chop it. Front and back seem ok.

-Hit box for foraging plants seems pretty broken tbh, I have to kinda run around it and spam click to get it. If the item was hard and i could walk into it before collecting would feel much better (hope that makes sense)

Thoughts:

-I may just be used to Stardew, but I don't like how you have to be facing the tile you want to till / dig / plant a seed in, I think clicking an adjacent tile no matter which way you're initially facing would be much more efficient / comfortable. I don't wanna tell you how your game should work and idk how hard that would be to implement, just offering a suggestion. I do like the current system for chopping and mining however, having a hard surface to walk into before making the action without actually having to click on it feels good (i suppose having the option to click it if you wanted couldn't hurt tho).

-Being able to split stacks in chests would be a welcome addition

-I'd like to be able to fill in holes so my garden looks pretty!

-Maybe being able to zoom in on the map? It's beautiful and I'd like to see areas up close.

-This is very picky but adding a thud sfx when the tree hits the ground would be very satisfying

(now some positives so I don't sound down on the game haha)

-Love the interface, menus are very pleasing

-Music / ambiance is very soothing

-Love the catalog ordering system, it's more realistic than crafting and waiting a day for an item makes me appreciate it more.

-I like that i can retrieve all items from the bin before they're sold, unlike stardew haha

I think that's about it, I hope nothing sounded too bitchy haha I think Verdant Valley has a lot of potential and I'd love to see it grow into something great, best of luck!

brand new to the game so idk if this has been pointed out before but encountered this first day just after chopping and boxing wood and seeds. Love the game so far and goodluck!